https://www.nexusmods.com/news/15433 As we move into 2026, Vortex is shifting back to the centre of our development roadmap. While we have spent the last couple of years exploring new territory with the Nexus Mods App, we have decided to consolidate our efforts and bring all that innovation directly into Vortex. Over 1.4 million modders use Vortex every month to mod their games, and we’re committed to improving their modding experience.

Our plans for the year include a steady, iterative modernisation of the Vortex user experience. We’ll be investing in the developer experience, which will allow us to focus on quality-of-life improvements, specifically streamlining navigation, simplifying game management, and introducing more intuitive controls for load orders. You can expect the interface to become cleaner and more responsive as we integrate the design lessons learned from our recent projects. Our goal is to make modding more accessible and reliable without disrupting the workflows that long-time Vortex users have come to rely on.

We’re also committing to supporting Vortex on SteamOS. We’ll be targeting vanilla Steam hardware like the Steam Deck and Steam Machine. We won’t be officially supporting any other configurations, but as Vortex is an open source project community developers will be free to extend support for their preferred Linux distros as they please.

Here’s an early proof of concept (subject to change) of the updated Vortex navigation:

  • eli@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    6 hours ago

    I haven’t tried modding on Linux in a while, so seeing “SteamOS” support is nice to see as that probably means proton support.

    Last time I tried modding Fallout New Vegas on Linux…it didn’t end well.

  • Armok_the_bunny@lemmy.world
    link
    fedilink
    English
    arrow-up
    46
    arrow-down
    1
    ·
    13 hours ago

    I died a little when I learned they were canceling their Linux mod manager project the other day, but if they are making Vortex run on Linux instead I have some hope.

    • warmaster@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      ·
      edit-2
      11 hours ago

      some hope

      I read this news as: “The Linux proof of concept has graduated and will be merged into the main app”.

    • ImgurRefugee114@reddthat.com
      link
      fedilink
      English
      arrow-up
      4
      ·
      13 hours ago

      I’ve been using Limo and I like it; it’s quite flexible but not very noob friendly, which is a two part problem.

      First is how deployers work and which ones you should set up (not easy to intuit).

      The second is inconsistency. Primarily in packaging from mod authors: archives based on path structure of game root ./*, library root ./game/*, partials inside the game folder hierarchy game/folder/./*, loose files, … And unavoidably: sometimes mods include INI or other game related files that go somewhere else entirely…

      All of that is manageable, but not easily, especially for people who just want to click to install a mod like how the Steam Workshop works.

      • KiwiTB@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        12 hours ago

        Oh yeah I think I heard of that. Sounds like it may just need a bit of specifics applied to mods. Fingers crossed.

  • Dettweiler@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    1
    ·
    edit-2
    13 hours ago

    I’ve been using Mod Organizer through Steam Tinker Launch.
    Since Vortex also uses mod profiles and instancing, I may switch just to make things easier. However, MO is pretty damn good.

    • rtxn@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      edit-2
      13 hours ago

      My experience says: don’t. Vortex uses some weird-ass GUI toolkit that doesn’t like running on Wine. Mouse-related events (hover, click, drag) sometimes don’t fire. If MO works for you, Vortex is probably not worth the effort.

    • A_Random_Idiot@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      edit-2
      12 hours ago

      i got pissed off with mod organizer when I lost an entire fallout 4 run because it just suddenly decided my mods didnt exist anymore. Just poofed, into the ether. and no, it wasnt cause a fallout update, this was before the latest update debacle.