

I know. I was responding to the comment, not the video.
I take my shitposts very seriously.


I know. I was responding to the comment, not the video.


it’s still hard to set up Nvidia GPUs on Linux, even on Bazzite
No it isn’t. Wade specifically admitted that he didn’t do any “setup” beyond installing and updating the system. If he had done a minimum amount of superficial research, like googling “how do I install driver”, the numbers wouldn’t have been held back by NVK or llvmpipe. The video is not representative of Linux gaming, or Bazzite even. He half-assed his way to some kind of result.


I know, I was talking about the state of Vortex as of today.


My experience says: don’t. Vortex uses some weird-ass GUI toolkit that doesn’t like running on Wine. Mouse-related events (hover, click, drag) sometimes don’t fire. If MO works for you, Vortex is probably not worth the effort.


You should also look at which processes use the largest amount of memory. ZFS is weird and might allocate its cache memory as “used” instead of “cached”. See here to set its limits: https://forum.proxmox.com/threads/limit-zfs-memory.140803/


The most useful is probably cat /proc/meminfo. The first couple of lines tell you everything you need to know.
MemTotal is the total useful memory.MemFree is how much memory is not used by anything.Cached is memory used by various caches, MemAvailable is how much memory can be allocated, i.e. MemFree + Cached.

I’ve played all three games. Arch on PC, Lutris, some GE-Proton 9 version. If the camera acts up in ME2, try Gamescope with relative mouse.
EA App didn’t come up. If it causes issues, try an alternatively sourced copy.
@Mods, please don’t delete this. It’s a valuable lesson.
Network Chuck’s earlier videos are pretty good, especially the You Suck At… series.
Unfortunately he’s been pushing AI shit lately.
The problem is that syncing between devices is not implemented in KeePass itself but through an external tool (Nextcloud, Syncthing, or whatever else). The sync client will only see the ciphertext and won’t be able to tell which records have been changed, only that two different binary files have a common ancestor and are in conflict.
The most obvious solution is to lock and close the database when it’s not in use (which is a good practice from a security perspective too), and to sync immediately when it is changed.
tl;dr: yes, credentials are cached locally. https://github.com/dani-garcia/vaultwarden/discussions/4676
The major downside to the single file storage used by Keepass is that it’s easy to accidentally create a conflict between files on different devices if they’re not synced immediately. Conflicting files have to be merged manually or data might be lost. I’ve run into this several times with Keepass + Nextcloud. In comparison, a central master database with local cache can resolve conflicts between individual records.
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Tailscale should work. It uses Wireguard and does some UDP fuckery to get around the firewall and NAT (including CGNAT). I can stream Jellyfin through it at 1080p native with no significant buffering, it’ll work for music.


“Run EXE inside Wine prefix”

It might not work, though. I’ve tried to use a similar tool with Snowrunner, it found the process, but didn’t actually work.


One of these might help: https://steamcommunity.com/app/275850/discussions/0/601902145259725017/
Although I wouldn’t be surprised if it was caused by NMS’s own network backend. When the Corvette update was launched, multiplayer was fine on my work computer, but did not work on my home PC. It’s a constant dumpster fire.


If you have Steam installed, try putting them in ~/.local/share/Steam/compatilitytools.d.


He can’t, he had to re-run a benchmark.


Is this what normies feel like when Linux users tell them to just use Linux? I have some apologies to make.
The
10.0is Wine’s version that the Proton release is based on, the-4is the version of Valve’s patches on top of Wine. Steam doesn’t keep individual patch versions around, only the latest available patch for each major version.