Regardless of which compatibility layer (Proton 4, 5, 7, 8, 9, 10, experimental) I use and if I use the native libraries or Steam’s, the discovery services work, but I can’t see other players in the Anomaly.
Weirdly enough, on Steam Deck it works without any issues, but obviously I want to play this on my beefy gaming PC 😥
How can I fix this?
You, uh, didn’t turn multiplayer off in your options, did you? That setting doesn’t follow your account around, it’s per machine.
I leave it off on my laptop because it causes the Space Anomaly to devolve into single-digit frame rates when other players are present and rendered, especially when docking.
Note that this doesn’t prevent you from seeing other players’ bases, nor impact the ability to see people on your friends list or their status. Your game will still connect to the servers if it can. It only prevents other players’ keisters and ships from being placed in your universe.
Not sure of the solution since it works just fine for me in arch. We might need more details to isolate the issue. Have you tried any of the different configurations people have here: https://www.protondb.com/app/275850
It used to work fine. Idk what changed since I played last, but reinstalling several times, deleting all files I could find, didn’t fix it.
Thought maybe it’s the file system but doesn’t make a difference between xfs, ext4, ext3 and btrfs.
Steam Deck runs Arch at its core. The distro has nothing to do with it.
How you have Steam installed might though. Do you have it installed via Flatpak by chance?
Installed via pacman.
You could try the Flatpak version, maybe. Also have you tried some DLL overrides?
Don’t defile your beautiful installation with trash like flatpak. It’s probably not the Steam installation.
isn’t steam still 32 bit…? why would flatpak be defiling, but not adding 32 bit libraries to your system?
Have you tried starting steam from the command line to watch output and/or checking game logs? I’m wondering if it could be a missing package on your pc that steam includes by default - doesn’t feel likely but from reading the other comments it seems like you’ve already exhausted the likely fixes lol
Proton doesn’t really affect networking and focuses more on Graphics
Do you have a firewall enabled at all? I’ve noticed with the latest Cachy services like ssh and WebDAV seem to be blocked by default
I would definitely check for any firewall services like ufw. Any other games exhibiting this behaviour?
Proton doesn’t really affect networking and focuses more on Graphics
Proton actually contains quite a lot of libraries, some responsible for networking.
firewall
Not really, I have IPv6, a regular consumer router and no client side firewall. The Steam deck is in the same network.
other games
Work fine. Never had issues with online functionality. Palia, CS2, Satisfactory, Warframe, BG3, GW2, Forza Horizon 4+5, … all work fine
Some responsible, hence the focus being graphics compatibility
If you don’t have 4to64 Nat translation that could definitely be a thing
Are you pure self rolled arch or a distro? Do you have a network that allows you to see mdns and multicast traffic?
Regular Arch. My Steam Deck has the same network and works fine.
Self rolled arch, do you have ufw installed?
Since your steam deck works fine you can look for traffic with multicast or steam services
One of these might help: https://steamcommunity.com/app/275850/discussions/0/601902145259725017/
Although I wouldn’t be surprised if it was caused by NMS’s own network backend. When the Corvette update was launched, multiplayer was fine on my work computer, but did not work on my home PC. It’s a constant dumpster fire.
One of these might help: https://steamcommunity.com/app/275850/discussions/0/601902145259725017/
The only thing I didn’t try from these was disabling IPv4. Didn’t work :(
EDIT: and I tried with another Steam account. Didn’t work either.
multiplayer was fine on my work computer, but did not work on my home PC. It’s a constant dumpster fire.
Jesus Christ, so much this. I had so many issues with Multiplayer. After so many years they ought to have fixed this.
what repo do you usually use for your Steam package? try a different one? try flatpak?
I don’t know but all I can say is last week I switched back to Arch and noticed a few programs I usually use the packages from like multilib were absolute garbage, just didn’t work anymore.
but it’s odd that it’s only No Man’s Sky multiplayer and your other games work fine.




