

Again: specs weren’t even posted before my comment, as I’ve said before.


Again: specs weren’t even posted before my comment, as I’ve said before.


There’s only so much reliability you can build into a simple home setup without it being a major loss on investment. In a datacenter situation, you’d have fault tolerance on all the network ingress: load balancers, bonded interfaces, SDWAN configurations…etc.
Unless you want 3 of everything you own, just do the basics, OR I guess consider hosting it elsewhere 🤣


Focus more on why the service is going down, and solve for that. Make it reliable by restarting automatically in the face of failures. A Reverse Proxy should be dead simple, and not change states between restarts, so it shouldn’t be dying in the first place. Having it restart on failures should be simple and reliable.


That behavior in Steam is normal. That’s the steam-input library mapping your controller for use in Big Picture Mode before starting a game. That means your OS detects the controller.
Are you using this on USB or Bluetooth? Did you get the native joystick calibration?


Hmmm, it does seem they’ve finally raised prices. Well that’s a huge bummer.
I can’t say the 3 options you posted are really good deals, but maybe that’s just the market in Australia. I’d check to see what the max RAM in those are and upgrade to at least 16GB though. It should still be cheap for non DDR5.


Anything can be a “server” in your use-case. Something low power at idle will not cost an arm and a leg to run, and you can always upgrade later if you need more.
Check the Minisforum refurb store and see what you can get for under $150.


Care to reference what you’re talking about?


Newp


Specs weren’t even posted when I commented, and you came back to try and H&M this comment 😂😂😂


Something 10 years old wouldn’t even have lanes available for that to work in any meaningful way at all.
Whatchu smoking, son??


It’s almost never worth it. 10 years have passed, everything uses magnitudes less power, and the bus on that thing wouldn’t even matter if you slapped something like an SSD into the PCIE (it won’t even have a slot for that).
Just recycle it unless you have a specific need for it.


dig , learn it, love it

They do no such thing.
The first link explains the protocol.
The second explains WHY one would refer to client and server with regards to Wireguard.
My point ties both together to explain why people would use client and server with regards to the protocol itself, and a common configuration where this would be necessary for clarification. Ties both of them together, and makes my point from my original comment, which also refers to OP’s comment.
I’m not digging you, just illustrating a correction so you’re not running around misinformed.
It wasn’t clear where OP was trying to make a point, just that the same host would be running running Wireguard for some reason, which one would assume means virtualization of some sort, meaning the host machine is the primary hub/server.


Uhhh, nooooo. Why are all these new kids all in these threads saying this crazy uninformed stuff lately? 🤣
https://www.wireguard.com/protocol/ https://docs.redhat.com/en/documentation/red_hat_enterprise_linux/10/html/configuring_and_managing_networking/setting-up-a-wireguard-vpn
And, in fact, for those of us that have been doing this a long time, anything with a control point or protocol always refers to said control point as the server in a PTP connection sense.
In this case, a centralized VPN routing node that connects like a Hub and Spoke is the server. Everything else is a client of that server because they can’t independently do much else in this configuration.


Uhhhh…that is…not how you do that. Especially if you’re describing routing out from a container to an edge device and back into your host machine instead of using bridged network or another virtual router on the host.
Like if you absolutely had to have a segmented network between hosts a la datacenter/cloud, you’d still create a virtual fabric or SDLAN/WAN to connect them, and that’s like going WAY out of your way.
Wireguard for this purpose makes even less sense.


Why would you run a WG Client and WG Server on the same host? Am I reading that second mark wrong?


Nginx, Traefik, Caddy, HAProxy…lots of options.
Nginx and Traefik are probably the most complex if you’re not familiar with either.
HAProxy is dead simple if you solely intend to just use it as a reverse proxy.
Caddy is fairly simple as well, but slightly more complex than HAP.
If you’re not familiar with routing and VPNs in general, you may want to have a look at Tailscale or ZeroTier which use Wireguard under the hood, but making the routing dead simple, especially if you’re behind a NAT and don’t want to have to mess with ports forwarding.


Just RMA it now. If it has SMART failures, you can provide the codes and they’ll replace it no problem.
EAC is the problem. It’s not that the game can’t run, it’s that you’ll be blocked from connecting to any servers.
Well it’s the default, so something broke on your end.
Joystick calibration: depended what desktop you’re using. Just search up your DE and joystick calibration ". Might solve your issue.