Thoughts about the Steam Frame, Factorio’s native ARM64 port, and how it integrates into the Steam Frame and Linux ecosystem. Written by Raiguard and Sanqui, the developers who made Factorio’s Linux-native build happen.
Thoughts about the Steam Frame, Factorio’s native ARM64 port, and how it integrates into the Steam Frame and Linux ecosystem. Written by Raiguard and Sanqui, the developers who made Factorio’s Linux-native build happen.
Note: this isn’t about a VR implementation, it’s just the 2D version ported to ARM. If you play it on Steam Frame, it still just projects onto a virtual 2D screen, it just runs natively without lepton. You can now run the game much faster on a raspberry pi as well.
It would be cool if they managed to add some depth effect to the game when played in VR. IIRC their sprites are rendered from 3D models, so it could be possible to also render depth maps, which can then be used to produce a stereoscopic view.