Windows:
Linux:

I will ignore everything but the cat. I demand more pics of the cat.
Ignore the cat pic? Why did you add it?
I will not ignore the cat.
Really needed that cat pick today. Also always cool to see Linux kicking butt
Impressive.
Very nice.
…
Now… lets see Paul Allens cat.
Does the cat use Arch, BTW?
Fun fact: cats use arch all the time, btw


How is there not an Arch-derived distro that uses a cat in the shape of the Arch logo for their logo?
I think it’s an AUR package you can download and configure, probably the one that caused all the security issues for AUR the other week.
I will not ignore the cat pic, in fact I enjoyed it, tyvm.
Same. This is now a cat thread.
Nice cat.
ignore cat pic

Maybe it was wishful thinking, but, somehow, I just knew that was the Badger Herald.
Sometimes, you can get similar benefits on Windows running DXVK.
Some older DX9/OpenGL games like it in particular.
I feel like people don’t believe me when I tell them this is the case. Always glad to see evidence.
Didn’t valve test this sort of thing over a decade ago and found Linux to easily get better performance?
Yes.
Kind of.
Its… why they spent that decade making Proton, and now basically have an OS based off of it.
http://web.archive.org/web/20200504112412/http://blogs.valvesoftware.com/linux/faster-zombies/
with the caveat that that was opengl vs directx9 accross operating systems and not necessarily “easy”. but it did make an important point that linux could run workloads like games in a very viable fashion.
Appreciate the cat image.
Irrelevant cat picture to get people to read the post works every time.
In many games it does, but I’m not sure this comparison is a good example of that, as it shows persistent CPU stutter on Linux. With those spikes, Windows would be the smoother experience even if the average frametimes are slightly better on Linux.
As I… think has been mentioned elsewhere in this thread, you can run Gamescope + Proton + Wayland, and force the refresh rate.
You can do this with xrandr or sometimes some games actually expose it as a thing you can directly configure.
Presumably, you could set this to, for this example, 90, and probably help out the frame timing variance a bit.
Yeah I’m not sure what’s up with that, maybe OP needs to try a different scheduler?











