

They mention better controller rumble support… if this allows rumble to work on the Linux version, maybe I can retire my hacky mod :)


They mention better controller rumble support… if this allows rumble to work on the Linux version, maybe I can retire my hacky mod :)


Yeah, we use Windows servers primarily. Thankfully what I do doesn’t require much interaction with them, though every once in a while I am subjected to SMB file sharing.


My work self hosts Gitea because Forgejo doesn’t support Windows. While I agree with Forgejo’s decision, it sucks to be basically stuck with an old pre-fork version of the forge I self-host.


Yet enforcing your copyright is exclusive to the rich. I had to move off of GitHub because of Microsoft infringing my code licenses and selling them as “GitHub Copilot”, and I have no way of fighting back/recover my losses.


I often have performance issues with Jitsi (“video has been turned off to save bandwidth”). Might this be down to which instance I use? Perhaps it’s time to self-host.


Is there a downvote button on Lemmy? My app only shows upvote.


I work at a game studio that provides Linux-native builds of our game. I don’t speak for them but in my opinion this gives us an opportunity to take advantage of Linux features such as better input systems, performance, dev tooling, and in the future maybe APIs like Wayland. While the Windows build does work via Proton, it’s limited to what Microsoft allows us to do with the Windows API. We also have to use a non-standard-compliant compiler (msvc) and overall maintaining a Windows build damages code quality, performance, dev speed, and end user experience. Our Linux userbase is already small enough, imagine if all our players started using the Proton version. It’d become impossible to justify spending as much time on the Linux builds as we do, and they would probably stop being available. So, although I see WINE and Proton as a net positive, I fear it will slowly kill Linux development and eventually all games will be limited 100% by what MS decides, despite technically playing them on a free platform.


Yes, but OP makes it sound like the Hollow Knight issue is not fixed either. I didn’t even know HK had rumble, but I def felt the Silksong haptics when I played it at Gamescom. I wonder how we can make Team Cherry aware of this, or whether they are already aware?


Thanks for the info. That’s a shame, I really want to use native builds when available. Especially since Silksong runs so well. Is there any hope for a fix, even if unofficial?
Tuwunel had intentions to build a Synapse migration tool, but I haven’t heard anything about it since. Was waiting for it so I could bring over profiles and most importantly chat history for myself and my family.


I had a ROG Zephyrus G14 “AMD Advantage” laptop with a AMD GPU in it that suffered from these “ring” crashes (according to dmesg). They came and went every few months sometimes with several weeks between crashes. When it would happen, audio kept playing but the display was frozen (can’t even go to tty) and I had to force poweroff. The crash could also happen on Windows (I installed it just to test repro) but Windows handled restarting the GPU so it wouldn’t freeze unlike Linux. The conclusion, at least in the community of people with that laptop, is that it was a hardware defect and the laptop needed to be RMA’d. ASUS wouldn’t do anything for mine though despite explaining the issue to them and showing it happening on Windows.
Either way, I now own a Framework 16 with a 7000 series GPU and am very happy :)


What magic incantation are you using? My OBS either crashes with the ffmpeg setting or uses software enc, and is always blurry. Firefox does all video and audio enc+dec on CPU. Am on all-AMD NixOS and so far gave up on any hw accel for media.


Peeeeck… neeeeeck!!!


Hmm no, I haven’t had this issue. Tempo works fine for me, it’s been mostly bug-free except for a few oversights:
I’m (still) on a Pixel 3a, running LineageOS, in case that matters.


I did use Feishin for a while, it’s an excellent music player but unfortunately not a native program. I might switch back to it from Tauon though, as actually playing the whole song before going to the next is a pretty nice upgrade hehe


It looks really good indeed, and I don’t mind at all to pay for apps (I pay for FairEmail)… however it is very strange for me to add a nonfree app to the list I use every day… everything else is open source.


I currently host Navidrome, which has an okay web player. On Android I use “Tempo” (though it is unmaintained) to connect to it, and on Linux I use Tauon (though it has very poor playback). I could not find a native Linux client that is not buggy unfortunately, so I’m also on the lookout for better solutions!
I’m not familiar with the device you are talking about but every client I tried supports MPRIS, which are the regular media controls that can be used via the playerctl command, so you should be able to hook things up that way.


Ah, yes… if only. I’ve upgraded internally SLR 1.0 -> SLR 3.0 but we can’t deploy it until a bug is fixed in the Steam client that causes, when we enable SLR 3, all Steam Decks to run the Linux build. Yes, Steam Decks run the Proton version, solely because the save file has different letter casing (yes I know it’s so annoying haha). We’ve spent quite some time on this and there’s no way to fix this without some folks losing their saves, and that is absolutely not an option. Soooo for now desktop Linux is stuck on runtime 1.0, and Steam Deck users are stuck on Proton. “fun” :/
Can confirm as well, awesome!!!