• Dariusmiles2123@sh.itjust.works
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    3 days ago

    That’s probably the only good part of the AI bubble. Now they have to optimize and think about doing more with the same hardware.

    • warmaster@lemmy.world
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      1 day ago

      The best part about Valve and Linux is how it always keeps improving. Like reverse-planned-obsolescence.

      • hitmyspot@aussie.zone
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        2 days ago

        I think that’s part of the plan and risk of AI. They will try and rent cpu usage and knowledge. Hopefully, they don’t succeed and instead we have open source AI and less dependence on tech. Even without a crash.

        As much as demand for ram and video cards is killing everyone currently, there should be an increase in supply if it’s prolonged enough. Even without a crash.

        Now, add a crash and we may have better home ram and video cards for cheap. I think given American volatility, and tech enshittification, people no longer trust the cloud and are moving away from it. They are also sick of subscriptions.

      • atopi@piefed.blahaj.zone
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        2 days ago

        Wouldnt that require every single developer to stop making games for low end hardware and for the older games to disappear?

      • Aceticon@lemmy.dbzer0.com
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        2 days ago

        Last time they tried it for gaming - with Stadia - it failed miserable.

        It makes some sense for things like office applications (though of late the trust in using American and American-owned service providers for that has plummeted, at least in Europe), but for gaming it has so far failed miserably.

        Even the whole artificial bottleneck of data centers being the only place where the most advanced hardware can be found would only translate into gaming moving to be cloud-based if game makers did not react to the current PC components crush by reducing the hardware demand of their products and instead all fully bet on cloud-based gaming as the future, a stupid bet at multiple levels not only due to the risk that gamers would overwhelming chose the games of those game makers who dissented and fit their games to the available home PC hardware instead of the cloud-based one but also because it could give massive influence over the success or not of those games to the cloud gaming services suppliers who could just demand more money to run it in their systems at all or to run them at higher speeds.

        In summary, the idea that gaming would shift towards cloud-based gaming instead of going in the direction of continuing supporting last gen hardware, isn’t really supported by the results of past attempts at that or the comparative business outcomes for game maker from chosing one over the other.