If your nickname is anything to go by, you might be interested in what Blender is currently doing : a lot of work on physics simulations. Recent developments include an xpbd solver for hair and cloth sim, and they’re now looking at implementing a flip solver for fluids.
This is a vast project with more governance and rules than most though, I reckon. I’m not a developer myself but this is the impression I get. Getting involved is probably… involved
If your nickname is anything to go by, you might be interested in what Blender is currently doing : a lot of work on physics simulations. Recent developments include an xpbd solver for hair and cloth sim, and they’re now looking at implementing a flip solver for fluids.
This is a vast project with more governance and rules than most though, I reckon. I’m not a developer myself but this is the impression I get. Getting involved is probably… involved