I have a wired Xbox 360 controller [1.1] that has some drift in both analog sticks [1]. I would like to calibrate the deadzones [2] to fix this issue. How do you recommend doing this? I didn’t see any controller calibration option in the KDE Plasma controller settings [1].

References
  1. Type: Anecdote (Screenshot). Accessed: 2026-03-24T23:10Z. Location: “KDE System Settings”>“Game Controller”. Author: Meta

    • All input methods are at rest.
    1. Type: Text.

      Device type: Game Controller

      Xbox 360

  2. Type: Text. Publisher: [Type: Webpage. Title: “Understanding Controller Deadzones”. Publisher: “Elevation IT”. URI: https://www.elevationit.uk/understanding-controller-deadzones/.]. Accessed: 2026-03-24T23:20Z. Location: §“What is a Deadzone?”.>¶1.

    A deadzone is the small range of joystick movement that a controller or game ignores. It prevents unintended movement, such as stick drift, from affecting gameplay. […]

  • tal@lemmy.today
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    7 hours ago

    I would start with section 2.2.3: Joystick API deadzones and calibration, because the joystick API is the lowest common denominator for this stuff.

    Most games don’t use the Joystick API any more (/dev/input/js*), but rather the evdev API (dev/input/event*) which is dealt with further down on that page.

    I don’t even have the js devices on my system these days.