For reference, even Deban Stable has been at glibc 2.31 or newer for three major versions now, and another major version is on its way this year. I don’t think this will affect many people.
Then whomever tested it “to death” wasn’t particularly comprehensive. I speak from more than a little personal experience.
Of course it won’t help in every case, nor did I claim it would. That’s not the point, and your contrarianism doesn’t help anyone. Good day.
Lots of people comment on this subject pointing out that some games don’t run on Linux, and conclude that Linux is still behind Windows. This fails to recognize a distinct advantage that Linux has: More efficient use of hardware.
If your system doesn’t have an especially fast SSD or lots of RAM, you might find that Linux gives a better gaming experience. It can often do more with less.
Edit to add: When I consider the fact that we’re mostly talking about games designed and built just for Windows, I find this really damn impressive. And it just keeps getting better.
Anti-cheat is allowed. There are a handful of anti-cheat systems that can’t work on Linux, but IIRC, they are in the minority.
You linked to https://lemmy.zip/c/BoardGameArena, which is usually fine, but sometimes causes issues for users who are not on lemmy.zip.
It takes (most) people away from their home instance, to another one where they are no longer logged in and their preferences are not applied. Better to use a ! link.
Peer review is for scientific papers, not lab results. If you have reason to question the lab that produced the results, then please share it.
I think you can set the WINEDEBUG=+eventlog
environment variable to make Windows Event Log entries appear on stderr (the standard error stream). You can normally see this output if you run Steam from a terminal window. You may be able to redirect it to a file using Steam launch options, but I’ve never tried it.
The log is a plain text file. No special viewer needed.
Environment Variable | Description |
---|---|
PROTON_LOG |
Convenience method for dumping a useful debug log to $PROTON_LOG_DIR/steam-$APPID.log . Set to 1 to enable default logging, or set to a string to be appended to the default WINEDEBUG channels. |
PROTON_LOG_DIR |
Output log files into the directory specified. Defaults to your home directory. |
https://github.com/ValveSoftware/Proton/#runtime-config-options
I know I didn’t put adaptive in there, but that is what I meant when I said the triggers don’t work.
Yes, I understood, but I wanted to clarify for the sake of other readers who wouldn’t. Most people who don’t have a DualSense don’t know about its adaptive triggers, since they’re not a common feature on game controllers and not used by most games.
And how do you get the touchpad to work? I can get the buttons on it to work, but I haven’t gotten the mouse-like touch input to actually work, despite being able to map it.
On the desktop, I didn’t have to do a thing. It was automatically recognized when I connected the device, and I could move the mouse pointer and click right away. (I ended up disabling it in Xfce, because it sometimes got in my way.)
In Steam, I usually remap areas of it to produce keyboard events (useful in Elite Dangerous), but I think it can also be mapped as a mouse. I haven’t fiddled with Steam Input’s many options in a while.
Indeed, but I didn’t comment on audio, and you didn’t specify the other bits in your original comment. Triggers (without Sony’s proprietary variable resistance), gyro, and touchpad all work fine over bluetooth.
Most games require the DualSense to be physically plugged in to use the triggers, gyro, touchpad,
Most games? Not in my experience. Perhaps that’s because I mostly play on Steam (which has Steam Input to map those things as I like) and console emulators.
the development experience for native software has sucked for a long time.
For as long as Windows has existed, I have found its APIs to be noisy, awkward, and generally unpleasant to use. It was a major part of why I switched my development focus to Unix a long time ago. I guess this is a matter of personal taste; I wonder how you’ll feel about the APIs more commonly used on Linux after five or ten years of using them full-time.
Despite a few niggles (I don’t care for Bourne-style shell syntax or Windows shell syntax) I have found my productivity to be better and more enjoyable since the switch. Nowadays, benefits include everything that comes with an open-source ecosystem, like the software install/update model of Linux distros, and the ability to solve or work around library/OS problems myself if I can’t wait for someone else to fix something.
And, of course, having a privacy-respecting platform for myself and my users is important to me.
In short, I’m happier here. Welcome.
By the way, if you do cross-platform desktop app development, give Qt a try. It does an excellent job overall.
Why is he so interested in Greenland? Is it just the natural resources?
Its an actual term
It’s a phrase coined very recently based on a misconception, and happened to be picked up by some online publishers. That’s all.
Saying “its an actual term” [sic] just attempts to give it an air of legitimacy, without actually meaning anything.
The phrase itself is not only ignorant, but also insulting. The gamers it refers to are not Baby Boomers, but Generation X, which had nothing to do with the damage to society that Boomers are famous for and most of us in younger generations are suffering from now. (Housing crisis and out-of-touch legislators, for example.)
A game category made up by people who think “boomer” means “anyone more than a few years older than me”.
Anyone know if the save games are compatible with the original?