• Alex@lemmy.ml
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      10 hours ago

      You want to be sure if the integrity of the binaries that are running. That needs a chain of trust from firmware to user space.

      • RamRabbit@lemmy.world
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        10 hours ago

        ‘Never trust the client’, an adage that modern game developers have apparently forgotten. The only thing one can ultimately trust is the server. Anything client-side, beyond keeping honest people honest, is doomed to failure.

        Regular (ie, not kernel-level) anti-cheat is as far as it needs to go. Anything delving past that, such as into kernels, is dumb and an increasing level of security risk for the consumer.

        • sp3ctr4l@lemmy.dbzer0.com
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          4 hours ago

          Kernel level AC only makes sense if you’re not selling games, you’re selling platforms for micro transactions.

          They don’t give a fuck about a ‘true’ gameplay experience.

          They do give a fuck about not being able to groom children into gambling addictions later in life, and making astounding amounts of money while doing so.

      • yucandu@lemmy.world
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        6 hours ago

        Why care about the binaries when you can have AI write you a script for an ESP32 to scan a video camera and mimic hardware mouse inputs?