• Alex@lemmy.ml
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    10 hours ago

    You want to be sure if the integrity of the binaries that are running. That needs a chain of trust from firmware to user space.

    • RamRabbit@lemmy.world
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      10 hours ago

      ‘Never trust the client’, an adage that modern game developers have apparently forgotten. The only thing one can ultimately trust is the server. Anything client-side, beyond keeping honest people honest, is doomed to failure.

      Regular (ie, not kernel-level) anti-cheat is as far as it needs to go. Anything delving past that, such as into kernels, is dumb and an increasing level of security risk for the consumer.

      • sp3ctr4l@lemmy.dbzer0.com
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        4 hours ago

        Kernel level AC only makes sense if you’re not selling games, you’re selling platforms for micro transactions.

        They don’t give a fuck about a ‘true’ gameplay experience.

        They do give a fuck about not being able to groom children into gambling addictions later in life, and making astounding amounts of money while doing so.

    • yucandu@lemmy.world
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      6 hours ago

      Why care about the binaries when you can have AI write you a script for an ESP32 to scan a video camera and mimic hardware mouse inputs?