I’m working on a card game where you go around and challenge characters to a game of cards.

You should absolutely be able to fish and have pets. What else?

Probable release date: 2095, but just in case…

  • AstroLightz@lemmy.world
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    13 hours ago
    • Painted ledges for climbing
    • Compass in open world games
    • Crafting
    • punching trees/gathering twigs to creste basic tools. (Seriously, so many survival games start like this)
    • random stealth section for no reason, and it you get caught it’s game over.
    • Title that the first 2 words start with A and C.
    • Title that usually has some variant of “Remaster”, “GOTY”, or “Next-Gen”
    • For card games, mana system because so many card games have this for some reason.
    • party members who usually use inefficient moves against an enemy.
    • hunger system where you need to eat 3 whole turkeys to get your hunger back up to 100% after losing 75% from sleeping 5 hours.
    • Day/night cycle with sleep that just drains your hunger/thirst stat, but raises your HP to max.

    I could go on, but this list is long enough. Ironically, only 1 thing on this list relates to card games.

    • ☂️-@lemmy.ml
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      4 hours ago

      bugs so bad they make the game unplayable at launch, can’t forget that one.

  • ieatpwns@lemmy.world
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    13 hours ago

    Pause menus and any game menus shouldn’t be closed by Any loading or screen transitions. Like how destiny lets you be in your inventory or map/other menus while you load into matches in the background

    • funkless_eck@sh.itjust.worksOP
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      13 hours ago

      I think that’s probably a scale thing that my 2D card game can probably handle. If you recall D1 used to kick you out of menus and d2 did I think until Forsaken DLC.

      I think a UX thing is I want to group or clearly label settings that require a game reset.

  • yermaw@sh.itjust.works
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    2 days ago

    A platform section for no reason whatsoever even though your game engine is not designed for it and it sucks all the fun out of the game for about 5 minutes of dying to get past 15 seconds of actual game.

    “Quirky” loading info. Initializing graphics. Booting level. Rendering shaders. Kicking the dog up the arse.

  • ouRKaoS@lemmy.today
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    2 days ago

    Some time of variant movement speed. Analog movement, Walk/run toggle, some type of dash/roll/slide etc. There needs to be something or I am slightly angry the whole time.

  • ℕ𝕖𝕞𝕠@slrpnk.net
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    2 days ago

    Character customization including eyecolor and jaw shape.

    You already included card battling, covered there…

    The word “roguelike” in the description (actual roguelike mechanics should not be included if you do this) (alternately, “souls-like”).

      • yermaw@sh.itjust.works
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        2 days ago

        Make sure you can choose between male and female to get some free promo from the “everything is woke now” crowd.

        • funkless_eck@sh.itjust.worksOP
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          13 hours ago

          Part of my idea is that you build your character from your choices - which are tied to cards. I couldn’t work out a good way to get of gendered cards (King/Queen) so I figured maybe you could choose gendered influence over your characters using the semiotics of the cards.

          On the other hand - everything could be a slider, or even better, a wheel.

  • Dalacos@lemmy.world
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    2 days ago

    Not being able to kill children (while being able to kill virtually anyone else at any time) has been a Bethesda thing that’s made its way into other games either as a real mechanic or as a bit of a joke.

    • funkless_eck@sh.itjust.worksOP
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      2 days ago

      oh I remember the bugged quest for the Richard Nixon doll in Fallout 2 when I was a kid, because they made all the children invisible.