An interesting and important look at the development of Factorio’s Linux-native port from an actual developer: the platform in general, Wayland, GNOME’s bullshit, and dependencies.
An interesting and important look at the development of Factorio’s Linux-native port from an actual developer: the platform in general, Wayland, GNOME’s bullshit, and dependencies.
I remember reading they did port this to windows, using the same kind of process, but it was originally only on Linux because the forking process was so easily implemented.
Is it that difficult to fork on Windows?