• Zahille7@lemmy.world
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    10 days ago

    It really is just another sci-fi game. But that’s okay.

    I’m the first game, you play as Andrew Ryan’s younger clone/son, who is apparently only like three years old by the time the game starts (accelerated aging I think), coming back to Rapture even though you have no memory of it. It’s all weird and convoluted.

    I think people like it for the whole spiel you hear in the recording on the way down: “‘No,’ says the man in the Vatican; ‘it belongs to *God.’ I chose Rapture.” or something like that

    • ZeroHora@lemmy.ml
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      10 days ago

      People like for the spin of the fourth wall break when you find out that every objective in the game was a command for you the player brainwashed by the game. A man chooses, a slave obeys and you the player obeyed every time.

      • Zahille7@lemmy.world
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        10 days ago

        Sure, but there are other games that have worked with that gimmick before. Maybe not as directly, but still.

        I’m reminded of Kreia from KoTOR 2, with all her bullshit about free will and chaos.

        • howrar@lemmy.ca
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          10 days ago

          I’ve heard a lot of good things about KoTOR too, so it might have a similar appeal. I haven’t played it myself though, so BioShock was my first (and only) time encountering something like this.