People like for the spin of the fourth wall break when you find out that every objective in the game was a command for you the player brainwashed by the game. A man chooses, a slave obeys and you the player obeyed every time.
I’ve heard a lot of good things about KoTOR too, so it might have a similar appeal. I haven’t played it myself though, so BioShock was my first (and only) time encountering something like this.
People like for the spin of the fourth wall break when you find out that every objective in the game was a command for you the player brainwashed by the game. A man chooses, a slave obeys and you the player obeyed every time.
Sure, but there are other games that have worked with that gimmick before. Maybe not as directly, but still.
I’m reminded of Kreia from KoTOR 2, with all her bullshit about free will and chaos.
I’ve heard a lot of good things about KoTOR too, so it might have a similar appeal. I haven’t played it myself though, so BioShock was my first (and only) time encountering something like this.
Damn. Try some more stuff