“The idea is to bring the full power of Blender to these devices,” the blog post explains. “This requires adapting to platform-specific paradigms, but also to offer more task-oriented user interfaces with reduced information density. This will be achieved by extending existing input methods and improving workspaces and application templates, running on top of a regular Blender build.”

The long-term goal is to build out not just a standalone tablet interface, but to offer the same advantages something like an iPad Pro offers to PC-connected graphics tablet peripherals, too—and it goes both ways. Ultimately, a standalone tablet + a keyboard and trackpad should offer the same experience as on desktop, and a desktop PC with a graphics tablet should be the same as a standalone tablet in terms of experience.

  • pineapple@lemmy.ml
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    3 days ago

    Blender is half the reason I believe in open source. They continue to innovate and compete with companies that have orders of magnitude more funding.

  • Boomer Humor Doomergod@lemmy.world
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    4 days ago

    My kid is an amazing artist and has taken commissions, all on their phone. I asked if they wanted a Wacom tablet for their computer or even a tablet with a bigger screen, but they said they like their phone.

    They’re going to be really happy about this.

  • ☂️-@lemmy.ml
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    3 days ago

    its time mobile users can do some 3d. lets see how well the workflow works on a phone or tablet.