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Cake day: June 23rd, 2020

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  • To be fair trial and error and RNG are just par for the course with classic roguelikes, but learning how to manage all that is part of the appeal. Nethack and Dungeon Crawl Stone Soup are probably the two best-supported old classic roguelikes out there. Honorable mentions for Dwarf Fortress, which basically abandoned its roguelike mode in favor of a fortress simulator, and UnReal world, which is a weird outdoor primitive survival game that’s a testament to one man’s obsession.

    There are also more modern offerings like Tales of Maj’Eyal, Caves of QUD, and Dungeons of Dredmor that are fully faithful roguelikes with either more modern graphics or QOL upgrades.


  • Started playing Spelunky HD again the other day, the sequel is better but the original is still fun to revisit.

    Morrowind and Fallout: New Vegas sometimes. I’ve tried playing the original two Fallout games but I keep bouncing off the first hour or two.

    Some Guilty Gear XX AC+R with a friend – we would love to play some old Tekken games too but we’re both on PC so Tekken 7 is the oldest available.

    Every once in a while I’ll play some Sacrifice, such an amazing game that’s dying for a remaster.















  • The Bioshock games are the most popular and least good of their spiritual franchise. Prey (2017) and System Shock 1 and 2 are all fantastic games. For story SS1 is my favorite, while Prey has the most developed gameplay (perhaps obviously given the release date). I still haven’t played more than a couple hours of SS2, but it’s a classic on the level of Deus Ex.

    SS1 also has the distinction of being possibly the most influential game ever made. It’s bonkers how many systems and ideas it was the first to explore or use. A very faithful remake came out recently, with one for SS2 under development.



  • I hate NMS. I got gaslit into playing it again after people clamoring for years that they “fixed the game”. Big surprise, it’s still the same miles wide but micrometer-deep puddle that is was on launch.

    Everything aspect of the game is clunky and frustrating and unsatisfying. Exploration is literally the only reason to play the game and even that manages to be stale and minimally exciting, which is truly impressive given the numbers on display. Within 45 seconds of landing on most planets you’ve seen everything there is to see on them, and the exceptions usually just mean another chore.

    Sure, you can build a base, you can build up a fleet of ships, you can play with your friends… But to what end? All the ships handle the same, they just have more space or slightly better numbers. Combat is hilariously boring, and the ostensible goal of reaching the center of the universe becomes old far before you get even close. The story that exists is very “I’m 14 and this is sci-fi”, and they stretch it so hard that each crumb you’re given just feels insulting.