stinky@redlemmy.comtoPC Gaming@lemmy.ca•Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'English
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20 hours agoplease don’t do a failed clone (torchlight)
Why impossible? Server-authoritative programming is common in PVP gaming, even high-performance recent games. I don’t think anyone is suggesting lazily loading chunks of player data like wandering into a new chunk in Minecraft. Just write efficient, clean code that anonymizes or encrypts player data so it can’t be read client-side.