

I’ve been playing Phoenix Point recently, and while a lot of the game feels a little half baked in comparison with XCOM2, I have found that I really really like their trajectory based shots. Gone are the days of missing a 60% shot on a guy in no cover or missing a 90% shot with the barrel of your gun touching the ayy’s forehead. If they’re in the aiming circle they’re getting shot. On the other hand, getting them inside the circle is a bit more of a project, because shots will hit intervening cover. So you might only have half of an arm and some fingies visible past cover on your target, but if your guy has good aim you can still hit it.
Anyway, good game, I recommend it on sale if you’re an XCOM fan, I bought it at full listing price but I feel it’s probably not really worth that. It’s Julian Gollop (main creator of classic XCOM)'s response to the new-Xcom we got from Firaxis.




I can understand throwing out manuals, I do that too, but when people ask for help about something that they can read, on their screen right in front of them, right now at this particular moment that you’re trying to ask me about it -
That’s usually when I get a little grumpy about it.