yeah this project has been on github for six years and seems to have been closed source before that. it’s a graphical automation tool.
like, everything can be used with ai. github itself has “ai agent” plastered everywhere. it’s just a buzzword. doesn’t mean it’s built specifically for ai.
could be one of those cases where the product predates ai but some c-level asked an engineer “could we use this for ai” and the engineer said “i mean, technically yes” and then marketing changed every single mention of the product


i like how everyone got hooked on the cgnat thing when i gave the actual solution in the main post. but yeah there’s always the option of not doing anything until i see issues.


i’ll worry about the nat traversal when i get my bouncer back up, but it will probably be less full-featured than pangolin. previously i just used a reverse ssh setup but that was a bit too rudimentary.


that’s also a possibility, but i’m going to have to whine to my isp.


as i said i’m getting my bouncer server set back up next year after the datacenter it’s in has finished renovations, so actually getting a public address is not the biggest issue.


i was sort of asking the opposite question to this answer, i think.


my registrar provides ddns, but how does that help with cgnat when thousands of people potentially have the same address?


i’ve set up servers with static ips in datacenter settings before. the way you know you’re online is usually that your cpu activity jumps a few percent from all the incoming ssh traffic from russia and china. i don’t want to risk anything happening to my home server.


all of the issues listed are closed so any recent version is fine.
also, you probably don’t need to deploy this unless you have a problem with bots.


i think my problem is i can’t think in fractions :(


right, and 23/7?


just developing an intuition, like how you don’t do addition in your head by just doing 1+1+1+1+1+1…


why is that an issue? it’s a turn of phrase, isn’t it?


the literal first link is to a lemmy post full of people listing their usecases.


how to division in your head. i always have to go the long way round.
it’s definitely not an exact clone, they’re very different. movement, graphics, terrain constraints and the sorts of mods people make differ drastically.