minus-squarefox2263@lemmy.worldtoPC Gaming@lemmy.ca•Veteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”linkfedilinkEnglisharrow-up1·5 hours agoThe Series S wouldn’t have had speed limitations but fidelity ones. So lower resolution and effects, but still able to load assets instantaneously. It still has lots of RAM and an NVME SSD at the end of the day. linkfedilink
The Series S wouldn’t have had speed limitations but fidelity ones.
So lower resolution and effects, but still able to load assets instantaneously. It still has lots of RAM and an NVME SSD at the end of the day.