

It’s hard to sum up an experience in so few words but I’ll give it a try:
Fallout 4 has very high point of interest density and is also very colorful and filled with countless little fragments of an exciting culture that is the sci-fi 1950s lost to an atomic war apocalypse.
Starfield is just “you’re in space, enjoy it” and leaves you in this uncurated machine crafted literal desert. It’s the first of any Bethesda title to officially use procedural generation extensively.
To be fair Todd Howard wasnt project leader until Redguard Adventures 1998 and then saved the company from bankruptcy with Morrowind starting in 2000.
But yes you got me there, Daggerfall is an absolutely huge game impossible without procedural generation.