

At least mutter and kwin both handle multiple monitors and vrr perfectly, I’m sure other compositors do as well. And by handle I mean actually treat them like two displays, not “we make a single virtual display and output it on two ports while pretending all monitors have the same refresh rate” like it is on xorg




Fake. The “gaming issues” was the lack of direct scan-out, which for most people who gamed with v-sync enabled anyway changed nothing, I’m speaking in the past tense because Wayland has had direct scan-out for years, and it did not require a complete re-write of anything, it only required a new extension, which you can do when your protocol is based on extensions. You know what’s even better than direct scan-out? Vrr, which you can have while using multiple monitors each with its own refresh rate, and with the future frame timing protocol the experience will be even better
Also, “in my experience” means nothing. In my experience gaming on Wayland is perfectly fine, and my experience is worth the same as yours