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Joined 3 years ago
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Cake day: June 17th, 2023

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  • It’s anecdotal , but I heard that Linux bug reports are actually a problem for some game developers. When 1% of your customer base submits 10-20% of your bug reports, middle managers get upset. Apparently several games have had Linux support dropped because of this.

    While Linux often has more bugs in games (and so more reports), Linux users have also been conditioned to report bugs better. It helps a lot in FOSS etc.


  • While Putin was likely acting on their interests, the current situation has gone completely pear shaped on that front. Putin is stuck. If he backs down, he’s dead, if he doesn’t win, he’s dead. He’s currently riding the limbo between those situations, hoping for a 3rd option.

    If he died, the powers behind him would likely take the chance to disengage. The current situation is bad for business, and plans need to be re-thought. It wouldn’t fix things long term, but short term, they would likely back down.




  • It might also be a single dev who pushed for it. With only a 1-3% market share, the company is unlikely to push resources at it. That 1 dev getting any working version out is a win in many ways.

    Also, most Linux users are a lot better trained at reporting bugs. Most of the time, this is a good thing, letting them get fixed in FOSS development setups. Unfortunately, in gaming, it ends up making Linux look a buggy mess. When 60% of your big reports come from 0.5% of your users, companies can panic. Even if the same bugs exist in windows, just no one bothers to report them.


  • What genres are you looking in?

    For building games, factorio, or satisfactory absolutely blow away anything from yesteryear. There are similar games in many genres.

    It’s worth noting that some genres saturated a while back. FPS type games have been optimised to the limits for a while. It’s difficult to make something new and interesting in that environment.

    It’s also worth noting that shovelware production has been industrialised, particularly in mobile gaming. Companies pump out mass numbers of games, that are basically reskins of each other. They are entirely focused on $$$ rather than making good games. They are predatory to the extreme, and water down the market further in the areas they attack.





  • The seller thinks the value is net negative to them. The buyer thinks it still has a potential positive value. Both would agree to just hand it over.

    Unfortunately, UK law does not allow that. Consideration must go both ways. The simplest way is to sell for the minimum reasonable amount. $1 is traditional in the US. In the UK it is £1. The other commenters link has a good writeup on the practice.





  • Perfect is the enemy of good.

    I suspect paradox are just taking a fuck you attitude here, but that’s a separate point.

    Like it or not, Linux is a very small part of the gaming ecosystem. We also now have proton, that makes it far less of an issue.

    Give all this, I would rather a reliable windows version, with an eye towards not fucking over the proton translation. Any Linux version would likely lack a lot of bug testing etc.

    The goal is a stable fast game that runs on Linux. How that is achieved is almost irrelevant. At this point, asking them to play nice with our translation layer is the best option.