

What distro choices could actually affect how well a game works across Linux setups? The only one i can think of is maybe sound API with Pulse Compatible vs ALSA only (now very rare) vs JACK only.
Graphics APIs are uniform (Vulkan or OpenGL). Networking APIs have been uniform for decades. Controller API had a brief disruption in the joystick API vs Event API which I believe has very much resolved in favour of the latter.
What am I missing? /gen




This seems to be the main thrust. GrapheneOS has a hardened WebView, that using a Gecko browser bypasses and adds more attack surface because you still have the WebView.
Outside of Graphene this is less relevant (because of the lack of hardening) and outside of mobile only the isolation comments are relevant, which they note are being improved rapidly in desktop.
Arguments in favour of using Gecko browsers are typically about preventing a single corporation from monopolising web standards, and having continued access to proper ad blockers, things that are not part of Graphene’s focus.