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Cake day: October 29th, 2026

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  • Having a Glide wrapper is actually kind of neat from the developers perspective because it is basically a “Done” API with a fixed software base. I don’t think anyone is making new Glide code nowadays.

    I say this because in the past there were projects to provide things like DirectX compatibility to Vulkan/OpenGL bY just doing a 1-to-1 API interpretation. That’s all well and good until you realize that a lot of games use the API in weird ways and that there are loads of driver side adaptions for Nvidia/AMD/Intel that exist outside the DX space. Early progress is no indicator of future progress.

    But with Glide, no chance Turok 2 or Incoming is getting an update. You can account for any oddities that came up along the way.