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Cake day: June 10th, 2023

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  • I’m going to ignore most of this because we’re going in circles.

    If I were using Windows for example, I would download SteamControllerDriver.exe and, after installing that, the controller would work with all of its features enabled in any game I run in any client (or no client at all if it’s DRM free).

    What is all of its features to you? It already sends different inputs on all of its different buttons and sensors, games can receive those inputs they’re just weird because they’re not what you expect them to be. If it were to behave like a controller it wouldn’t allow you to send mouse or use the back buttons or trackpad since controllers don’t have this, so you would be losing of features. The only way to access those features is to have an intermediate layer doing the remapping and translation, which is why I said that the Steam controller doesn’t make sense without SteamInput.

    And the thing that you’re missing is that in order to allow the community to easily build that software (which it has been done for the OG controller) the controller needs to behave exactly the way it does. If it were to map itself to a controller on a hardware level so that the OS picks it up as a controller then it would lose the ability to be remapped. Take most other controllers with back buttons out there and try to write a driver for them that allows you to use the back buttons and you’ll understand


  • Wireless. Keyboard. (And mouse, if you want it).

    But then I need to leave that keyboard and mouse somewhere and it won’t be as convenient as picking the controller that’s already there. Plus I need this so sporadically that when I do they will be out of battery and it will be much more of a hassle. Plus I already have the controller in my hand, so being able to just have a mouse to click on a launcher or arrow keys to select an entry in GRUB or something similar is just so convenient. For a long time I had a KB+mouse plugged to it, but since I got the OG steam controller I haven’t needed to.

    you don’t understand because I do have a Steam Deck and it’s connected to my TV most of the time but, unlike you, I have a wireless kb+m (it’s what I’m using to type this).

    Therefore you don’t care about that use case.

    the controls on the device don’t work in desktop mode.

    They do work, just not as a controller, but you can use the device to navigate KDE and do stuff even without steam opened. Which is precisely the point, if they worked as a controller they would be useless to control the desktop.

    Steam is using 900MB of RAM whether you actually need to use steam or not. That sucks. I just want to use the controls on my device. Proper drivers can achieve that without all of the unnecessary Steam bloat.

    You might be exaggerating on the memory usage there, but I do get your point. It is a valid point like I said, but no, proper drivers can’t achieve that because controllers have less buttons than the steam controller and you would lose on the ability to use it as KB+Mouse which you’re not understanding is a feature lots of us want.

    Steam input is a component of the Steam client and is only tied to it because Steam wants it to be.

    Yes, but why would steam decouple them? That only incentives people not to use Steam which is their source of money.

    I don’t know why this is so hard to understand for you, or why you’re defending it.

    I understand that, and I also understand that Valve is a for-profit corporation so they won’t do something that loses them money. You might as well ask why they don’t allow to use their cloud to store random files without having to buy the games from them.

    It’s not like this arbitrary limitation is benefiting anyone other than Steam.

    Yeah, I agree, but it’s Steam software, it’s meant to benefit Steam. What a weird argument to make, does GoG galaxy has features that benefits someone other than GoG?.

    The appeal is the device’s capabilities, not its software limitations.

    And with the way that Valve went the capabilities are still there without steam, if they had gone the route you wanted to it would be even more tied to Steam just like how other controllers require their own software to map extra buttons and such. The way they made it it’s trivial to write a driver that takes it behave like you want to, going the other way around is not. Maybe have a read on how drivers are written, it might give you a better idea on why this was done on this way.

    Of course it’d be a weird ask, but I have no idea where this is coming from. That’s not what I’m asking for.

    The previous paragraph you’re literally complaining that SteamInput is bound to steam. What are you asking for if not for SteamInput to be released as a separate thing?

    Here my friend, is where you’re answering why Steam forces Steam Input to be a part of the client.

    Yes, precisely.

    Who is even asking for this??? xD I’m just saying that they don’t need to bundle it with the Steam client.

    I’m, and most people who bought the OG controller too. Let me ask you something, in your ideal version of the controller, when you plug it in without steam, what input should the trackpad give you? What about the back buttons? What about the grip and other touch sensors?



  • I have a desktop PC plugged into my TV, and have had for the past decade or so. The OG steam controller has saved me multiple times from having to reach behind to plug a keyboard and mouse. I understand you don’t care for this use case, but the appeal of this controller is in steam Input, if you plan on using it just like a regular controller then you’re better off buying an 8BitDo or similar for half the price.

    There were open source alternatives for the OG controller, one that I used for a while is https://github.com/kozec/sc-controller and I’m sure similar ones will pop for the new one. Unlike most proprietary controllers each button and input sends a distinct input so a driver for it is trivial to write (most controllers with back paddles for example require some software to map them to other controller input and they send the same input from the button and the paddle making them impossible to work without the official software).

    Could Valve have released an open source version of this? Yes, but they’re selling the controller in their platform to be used in their platform so it’s a weird ask, you already have to have a steam account to buy one, and SteamInput is a big part of why I use Steam even for non-steam games. And realistically without SteamInput this controller is not that appealing.




  • No, but it doesn’t work as a controller outside of steam, because it’s what makes sense. Every time someone complains about this I feel like they’re completely missing the point of the controller.

    Does your BIOS know how to handle a controller? Most don’t, but can handle a mouse and some specific keys. How are you expected to change your BIOS settings with a controller unless it can act as a mouse+KB?. Or even without going into BIOS imagine something corrupts Steam and now you need to reinstall it, or do some other OS fixes, can you do that with a controller? Probably not. The steam controller allows you to plug your PC behind your TV and not having to get a KB+Mouse to use it in the vast majority of cases.

    Those are just a few examples, but at the end of the day the difference is that most controllers are meant to be used to play controller games, the Steam Controller is meant to be used to control your PC a part of which is playing controller games, but also a lot of other things were never intended to be used with a controller. Therefore it needs to be able to emulate KB+Mouse by default because with a KB+Mouse you’re likely to be able to go from most states into having Steam to launch a game, whereas a controller is useless to navigate your OS or BIOS.



  • I don’t get how that output showcases anything, unless he had run that against a known instance of forgejo so the owners of that instance could confirm that he actually executed code. But he’s only showing a text file, that’s like saying look I hacked super_secure_self_hosted_service:

    python hack_it.py localhost:3000
    
    Hacked!
    

    For all we know chain_alpha.py is just a bunch of prints.

    Also, even if it is real (which I don’t really doubt, but I have seen no proof) holding the information instead of properly disclosing it is just childish. It’s not a carrot methodology, it’s a stick one, and one without a carrot. This is the sort of thing you do to big companies with no morals, doing it to a small open source project is just wrong, they don’t have the manpower or money to redo the investigation you already did. Release a CVE, talk to the devs, and/or push a PR, but saying “I found a vulnerability but I won’t tell you about it” is just dumb.


  • Nibodhika@lemmy.worldtoSelfhosted@lemmy.world*Permanently Deleted*
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    23 days ago

    That article has lots of issues:

    17% of the most popular Rust packages contain code that virtually nobody knows what it does

    That’s not true at all, the article where he got that information from says:

    Only 8 crate versions straight up don’t match their upstream repositories. None of these were malicious: seven were updates from vendored upstreams (such as wrapped C libraries) that weren’t represented in their repository at the point the crate version was published, and the last was the inadvertent inclusion of .github files that hadn’t yet been pushed to the GitHub repository.

    So, of the 999 most popular crates analyzed 0% contains code nobody knows what it does.

    He then lists some ways packages can be maliciously compromised:

    1. Steal credentials and impersonate a dev
    2. Misleading package names
    3. Malicious macros (this one is interesting, had never considered it before)
    4. Malicious build script

    And his solutions are:

    1. Bigger std library (solves none of the above)
    2. Source dependencies (solves none of the issues he showed, only the issue that happens in 0% of packages where binary doesn’t match the source and is detectable)
    3. Decentralized packages (which worsens every security concern)
    4. Centralized Checksum database (so a centralized package manager is bad, but a centralized Checksum index is good? How does that work?)

    Honestly I can’t take that article seriously, it grossly misinterpreted another study, presents problems that exist on every single package manager ever, doesn’t propose ANY valid solution, and the only thing he points to as a solution suffers from ALL of the same issues and then some.




  • Hey, I’ve been using silverbullet for a year or so. The first thing that I will say is that if you don’t care for client/server I would suggest just keep markdown files in a folder, that’s very portable and there are tons of plugins for editors to track that, that’s what I was doing before Silverbullet, and way before that it was org-mode which I still miss a few features sometimes. I’ve never used LogSeq, for any extended period so can’t talk about specifics there.

    From my experience these are the things I like about Silverbullet:

    • It’s mostly markdown, this means that if I ever have an issue with SB I can just access the files directly
    • Client/Server means I can add quick things from my phone/tablet/different computer very easily
    • Sync mode means I can edit even when offline and have it sync later
    • It is extremely hackable, if you can program you can make it do what you want and it can be amazing at times

    And these are some things I dislike about it:

    • Syntax doesn’t seem to be stable. I have some old files that don’t draw tables anymore because something changed in the extra syntax they have for queries.
    • It is very bare-bones, it doesn’t have the bells and whistles of other larger products and it never will, it’s not what it’s about.

    At the end of the day I think it’s a great tool for what it does, but you should understand what it is. If you’re expecting charts, diagrams or similar you will be sorely disappointed. If you expect a solid note taking app I think you’ll be very happy with it.


  • I theoretically have Diun setup, but realistically I just run my Ansible playbook weekly and have most containers set to latest. The exceptions being things that sometimes need special steps when upgrading such as Immich or critical stuff I want special attention such as Athelia/Authentik, for those I subscribe to their releases via RSS so I can update them easily, which usually is just changing a value in my Ansible configuration, but if extra changes are needed I can adapt them.




  • I shutdown my Desktop daily, sometimes more if for example I’m playing in the morning and going out for lunch and coming back in the evening and playing again. In short if I’m going to spend over an hour not using it I’ll power it off, no reason to keep it on and honestly it powers on almost as fast as coming back from hibernation so why bother? That made sense before SSDs, but nowadays I don’t see much reason.

    There’s one big exception, and that is sleeping in the middle of a game, to be able to be back in the game in seconds. It’s one of my favorite features of the Steam Deck, but I haven’t tried it on my desktop because I usually use it for other stuff too so it’s not as useful there.


  • But what is a trusted provider? How can you trust it? How sure are you that you’re not being MitM? Have you fully manually verified that there’s no funky flags in curl like -k, that the url is using SSL, that it’s a correct url and not pointing at something malicious, etc, etc, etc. There are a lot of manual steps you must verify using this approach, whereas using a package manager all of them get checked automatically, plus some extra checks like hundreds of people validating the content is secure.

    To do apt get from an unknown repo, you first need to convince the person to execute root commands they don’t understand on their machine to add that unknown repo, if you can convice someone to run an unsafe command with root credentials then the machine is already compromised.

    I get your point, random internet scripts are dangerous but random internet packages can also dangerous. But that’s a false equivalence because there are lots of safeguards to the packages in the usual way people install them, but less than 0 safeguards to the curl|bash. In a similar manner, if this was a post talking about the dangers of fireworks and how you can blow yourself up using them your answer is “but someone can plant a bomb in the mall I go to, or steal the codes for a nuclear missile and blow me up anyways”.


  • But those are two very different things, I can very easily give you a one liner using curl|bash that will compromise your system, to get the same level of compromise through a proper authenticated channel such as apt/pacman/etc you would need to compromise either their private keys and attack before they notice and change them or stick malicious code in an official package, either of those is orders of magnitude more difficult than writing a simple bash script.