

TBF that’s not a drone but I get your point (and agree)


TBF that’s not a drone but I get your point (and agree)


Explosives for one target are much lighter than food for millions of people.


measured violations*


This helped! Disk IO read is now a bit less than double the speed bandwidth! Much more reasonable. Thank you/:))))))
Edit: it has now steadied out to about 1.25x the seed traffic! Amazing!


I just changed it. I’ll get back to you in a bit.


I don’t see number of head seeks. Just userspace file IO read.


Yeah but youd think I would fill some sort kf buffer up eventually, if I’m limited by bandwidth, right?
Am I actually just limited by DiskIO so I’m always behind? My memory usage is around 250MB.


I gauntee you a for profit company will leave you behind at some point.


Same $3500 price point


I really think that Reddit is completely inflating upvotes on posts. A post can have 50,000 upvotes, but there’s only like three comments that are really big.


Yeah probably.
Even big Minecraft servers are just many servers with load ballancers. The game has server redirects built in for this reason.


Actually I can provide a little more detail. Check out how Matrix handles event graph resolution/desync. It’s why messages sometimes come in out of order. This is a fundamental problem with decentralization: authority breakdown. The homesever in Matrix is considered the authority for the clients, but within the Federation itself there is no true authoritative party or event history. If a server goes off federation for a while, a room will split, and once it re-federates it and other servers will have different event graphs, assuming something happened in those rooms in the meantime for both the defederated server and federated server(s).
Basically: videogames assume that within a certain amount of latency the server’s state is permanent and authoritative. Federation breakdowns even for 500ms can destroy a games running state.


The game has to be made for distributed servers. The game software expects that everything the server says is authorative, including for rollback. Multiple servers introduces an extra source of latency and it’s just so hard to deal with.
I don’t know too much about this.


Chat server is easy: Matrix (actually multiple servers but same effect)
Game server is very hard. The game has to be made for it or you have to be very good at network application engineering to hack it in.


Amazing :3


I’d say that’s an undercount but 1995 seems a reasonable start date.


Understandable. Have a nice day.
They actually did not experience it near 100% of them were born afterwards.