Lemming6969@lemmy.worldtoPC Gaming@lemmy.ca•Intel researchers create a method for AI-generating frames in games without added input latencyEnglish
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9 days agoDepends what you want to render. High fps requirements in conjunction with movement where the human eye is the bottleneck is a perfect interpolation case. In such a case the bad frames aren’t really seen.
A context aware interpolation with less overhead is a cool technology as compared to context unaware averaging. How that ends up implemented in various engines is a different topic.