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Joined 3 years ago
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Cake day: June 18th, 2023

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  • This. I have opinions on waste management, please indulge a little rant, if you will?

    In my city they also now have us pay for the privilege of dumping residual waste. It’s worth noting that residual residential waste is stuffed into a silo - the users bring it to a collection point, and open it with an RFID key card. You’re sent a bill for each time this is opened.

    It’s also worth noting that the plastic bin, if it looks like they can’t sort it, they will toss it in general waste.

    These factors combine into a situation where:

    • Tossing things in the recycling bin has it end up in gen waste anyway
    • It’s cheaper for the end user to dump their residual waste inappropriately, either by stuffing it into recycling despite not going there, or by dumping it in the bushes somewhere

    Imo, fixes would include the following:

    • At the very least, using the general waste silo should not come with extra costs
    • Recyclables and residual waste should be merged into a single waste flow, which is to be recycled in general.
    • We should make work of actual plastic recycling at a commercial scale.

  • Still working on wrapping my mind around that.

    That said, I have wrapped my mind around 10-day weeks, which in work division work as follows:
    ⚒️⚒️🛋️⚒️⚒️🛋️⚒️⚒️🛋️🛋️
    Do this 12 times in a year, add a leap day every three months, say to start each season, plus another extra day for new year’s, and another extra according to existing leap year rules.





  • If you want the most extensive, expansive, awesome emergent story base building game out there, there’s of course Dwarf Fortress. You can download it right off the devs, where it’s free but takes a PhD to begin to make sense of the UI. Or you can buy it on Steam, where it will cost you a little bit, but thanks to massive UI improvements, it’s actually playable by regular people.