Hmm… There’s been a lot of quality of life patches (key binds, esc to close interfaces, clicking outside of interfaces closes them, smarter quantities on the withdraw screen, the option to have left click do a “default action” rather than opening the window, middle click drag, etc). He was pushing out changes every day for like two weeks, then weekly patches.
I haven’t really seen anything I’d call a bug (it’s actually one of the most stable games I’ve ever played).
It’s definitely a true early access game (and they’ve said as much; they’re open to a lot of potential changes and have been quite receptive to feedback with strong consensus), so I’d definitely check back from time to time if you like it in concept. They’re talking about adding action queuing and reworking the combat to feel “better” in the near term. Player trading and PvP duels should come soon after as well along with a bunch of other stuff.
The game is designed to be friendly to touch screens and they do plan to have a mobile client eventually (similar to RuneScape). However, they have said they will not add any micro transactions or other predatory stuff … and I believe them; the Gowers have been quite principled about that over the years.
I want it to render things quickly and to support light & dark themes.
Both konsole and alacrity have failed me there.
If it has any window chrome, I want it to look good.
Ghostty … actually does everything I want pretty well, modulo some rendering glitches I attribute to GTK and fractional scaling.
Edit: I do like smooth scrolling, but I can live without it. I’ve used emacs for so long … I’m just used to not having it for walls of text, even though I think slight smooth scrolling majorly improves readability of motion.