• Walop@sopuli.xyz
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    1 day ago

    How does the shader cache compare into one created by just playing the game? Does it just brute force every possible variant producing tons of compiled shaders not actually used by the game or does it have a way to avoid the combinatorial explosion? I guess the record option could help, but then you would need to play the game with stutters first to gather the data and it would help only if you need to recompile after that.