For the most part I don’t think a community as slow as this should have much in the way of moderation. The fewer restrictions, the better. We are all adults here (well, probably).

Content-free clutter like OS playground fight memes and “Look! I, too, have answered the Steam survey!” posts is an exception.

And if somebody’s talking to us via an LLM, that’s (in my own dramatising-prone opinion) disavowing what makes us special among animals (apart from our infinite capacity for conscious cruelty): Language, reasoning, imagination, creativity, self-expression, personal flair and style.

AI-generated code is unknown territory for me. The people using it sometimes seem to know pretty damn well what they’re doing, in principle, even if they’re not quite doing it themselves. So I’m not in favour of banning it outright. But, as with the parent reddit community, I have set a “two months of verifiable development time” barrier.

What do you think? Thumbs up? Thumbs down? Too lenient? Too strict? Just vote or make alternative suggestions. (I haven’t got the energy to discuss this again…)

PS: I do miss the old banner but it was AI-generated back when that was still fresh & weird & interesting to play with… now it’s more like a plague

  • Pudutr0n@lemmy.world
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    10 hours ago

    I think this is the right direction.

    As someone who has experience both attempting to code my own independent game way before AI and doing new similar projects now using AI tools, I’d suggest 3 or maybe even 6 months of dev time.

    Maybe things will change in the near future but right now even the frontier models get a lot of things wrong, bland or just make them sloppy. Correcting them, directing the work towards an appealing style, supervising and such is actually very time consuming if you want to make something good and unique.

    I really think how much work time you think someone should put into something before they’re able to share it here is the right question.

    For reference, I’ve been working on this project for 9 months now. It’s a shooter that runs on the terminal via ssh. I coded the engine myself with some ai assistance and have closely supervised all ai content. Would love to show more features and such but right now just wanted to give a frame of reference. I plan to release it open source when it’s ready. :)