I have a wired Xbox 360 controller [1.1] that has some drift in both analog sticks [1]. I would like to calibrate the deadzones [2] to fix this issue. How do you recommend doing this? I didn’t see any controller calibration option in the KDE Plasma controller settings [1].

References
  1. Type: Anecdote (Screenshot). Accessed: 2026-03-24T23:10Z. Location: “KDE System Settings”>“Game Controller”. Author: Meta

    • All input methods are at rest.
    1. Type: Text.

      Device type: Game Controller

      Xbox 360

  2. Type: Text. Publisher: [Type: Webpage. Title: “Understanding Controller Deadzones”. Publisher: “Elevation IT”. URI: https://www.elevationit.uk/understanding-controller-deadzones/.]. Accessed: 2026-03-24T23:20Z. Location: §“What is a Deadzone?”.>¶1.

    A deadzone is the small range of joystick movement that a controller or game ignores. It prevents unintended movement, such as stick drift, from affecting gameplay. […]

  • Kalcifer@sh.itjust.worksOP
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    8 hours ago

    […] you can use Steam’s controller settings to expand the dead zones. […]

    I tried this, but I can’t get it to work: to use steam’s deadzone control, I need to enable Steam Input [2], but when I do that, my controller no longer works in games [1].

    References
    1. Type: Anecdote.
    2. Type: Post. Title: “PSA: Valve added deadzones to every Steam Input controller with a Client update and it’s messing up racing/fps games. Here’s how to fix.”. Author: “ManlySyrup”. Published: 2024-05-18T20:15:35.382Z. Accessed: 2026-03-25T00:31Z. URI: https://www.reddit.com/r/Steam/comments/1cv67af/psa_valve_added_deadzones_to_every_steam_input/. Publisher: [“r/Steam”<“Reddit”].
    • tal@lemmy.today
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      7 hours ago

      There are few Steam games I’ve seen that do use gamepads but don’t support Steam Input. Not saying that they don’t exist, but I’d be kind of inclined to suggest playing around with the global Steam Input settings if your gamepad isn’t working with any titles via Steam Input.