• DdCno1@beehaw.org
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    5 hours ago

    I’ve seen some early demonstrations of this, like this one from three years ago that makes GTA V look photoreal:

    https://www.youtube.com/watch?v=P1IcaBn3ej0

    The potential of this tech is enormous. Imagine an alternative to RTX Remix that turns any game into a near photoreal experience. Genres like simulations and racing games - which tend to attempt photorealism instead of creative art styles anyway, are primarily featuring inanimate objects (avoiding most of the uncanny valley that way) and could be transformed with models based on relatively limited training data - would be ideal at first.