• faint_marble_noise@programming.dev
    link
    fedilink
    English
    arrow-up
    1
    ·
    5 hours ago

    All of those things are already computed on server. The purpouse of anti cheat is to not let computer to game for you. To not precisely click heads, step out of danger within 1ms of seeing it or reliably hit timings and combos. Such things can be hard to detect, and it is an ongoing battle between detectors and cheats. And ordinary people are on the loosing side, as they face forced kernel rootkits, false cheat detections and grace periods during which cheaters are still allowed to play.

    • warm@kbin.earth
      link
      fedilink
      arrow-up
      3
      ·
      4 hours ago

      Which is what server side AC solves, they don’t want to do it because of money and expertise required vs here have a rootkit.

      VACnet has always been like this, trained on all the games played. It’s had its problems sure, but I have never had to install a rootkit to play their video games. That’s the baseline any other game should be achieving.