I’m asking because I just bought Cronos: The New Dawn on Steam because it has a native Linux port. To be fair, I would have bought it at some point anyway but I got excited when I saw it had a Linux port. The game is missing features that the Windows version has, It runs horribly at any setting other than very low. I think they only bothered testing for the SteamDeck. But if that’s the case, why does it support FSR 4.0? To be fair, the Windows version doesn’t run amazing either if you enable ray tracing but it still performs way better than the Linux port. Why do devs keep doing this? I’ve bought many Linux games that have problems that the Windows versions don’t have. Why even make a port if you’re not going to bother testing or optimizing it?


IMO: additional CD/CI pipeline and according QA, paired with the technological regression we’ve seen in real time graphics over the past few years and videogames being developed in sweatshops with a carbon-nanofibre budget, while ads get all the budget is a poor foundation in general.
Why commit to anything more than the bare minimum, when you need to desperately try to reach that while the circumstances are against you?