I’m asking because I just bought Cronos: The New Dawn on Steam because it has a native Linux port. To be fair, I would have bought it at some point anyway but I got excited when I saw it had a Linux port. The game is missing features that the Windows version has, It runs horribly at any setting other than very low. I think they only bothered testing for the SteamDeck. But if that’s the case, why does it support FSR 4.0? To be fair, the Windows version doesn’t run amazing either if you enable ray tracing but it still performs way better than the Linux port. Why do devs keep doing this? I’ve bought many Linux games that have problems that the Windows versions don’t have. Why even make a port if you’re not going to bother testing or optimizing it?

  • kugmo@sh.itjust.works
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    15 hours ago

    Unreal Engine’s Linux builds are very neglected compared to Windows. Windows gets DX12 which is the main rendering API for the engine, Vulkan (which the native Linux version uses, also available on Windows) is a complete after-thought unless you’re on Android where it is the main target.

    • woelkchen@lemmy.world
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      14 hours ago

      Main Linux target for UE is Red Hat Enterprise Linux for movie CGI. The “we want open platforms” company don’t care about Linux gaming.