alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 months agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comvideomessage-square28fedilinkarrow-up1160arrow-down15
arrow-up1155arrow-down1videoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 months agomessage-square28fedilink
minus-squareMagiilaro@feddit.orglinkfedilinkEnglisharrow-up4arrow-down1·3 months agoStrange I never encountered more then four in a row (and those numbers are rare for me) how can someone get to eight? This is a honest question, how?
minus-squarescutiger@lemmy.worldlinkfedilinkEnglisharrow-up2·3 months agoTravel in, then travel back out.
minus-squareMagiilaro@feddit.orglinkfedilinkEnglisharrow-up1arrow-down2·3 months agoThat is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔
Strange I never encountered more then four in a row (and those numbers are rare for me) how can someone get to eight? This is a honest question, how?
Travel in, then travel back out.
That is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔