I work with/in (giggity) indie devs. One dev I work with has a slack bot spamming out sales data daily which contains breakdowns by platform.
For his indie game, across the last 7 days it’s roughly 94.3% Windows, 2.0% Mac, and 3.7% Linux. The game has native builds for all 3 platforms, including Mac’s ARM chips.
Sales numbers ($) by platform would be interesting to see too.
I work with/in (giggity) indie devs. One dev I work with has a slack bot spamming out sales data daily which contains breakdowns by platform.
For his indie game, across the last 7 days it’s roughly 94.3% Windows, 2.0% Mac, and 3.7% Linux. The game has native builds for all 3 platforms, including Mac’s ARM chips.
The metric developers really care about.
While I do agree, I dunno how meaningful or realistic data it would offer when some users switch between platforms.