

It already rubbed me the wrong way how soon they sunsetted support for GCN cards. Especially since they introduced Vega 8(?) products in APUs till 2021 or something like that? Which means it should atleast still get support for another 2 years from here on now. Instead support ended years ago.
But at the time i could kinda see how they wanted to focus on RDNA. Still shitty but there was atleast some resemblence of a technical reason there. But now trying to stop support for RDNA because of the focus on RDNA is just fucking laughable.

Nah, regarding to your last paragraph: I dont think it will be that easy. Atleast officially.
These arent just .APKs like on Android. Like there is the whole VR/XR part which come with their own SDKs, runtimes and so on. While there are a few (mostly opensource) apps floating around which support multiple plattforms at the same tim like Quests, Picos, Play for Dream etc most of the Quest .apks are targeting very specifically the Quest platform and its hardware/softwarestack.
I also wouldnt call them “leaks”. These are just good old pira… game preservations. Apart from a few games with extra drm measures pretty much every paid Quest game got… preserved.
There is an unofficial porting tool floating around to get Quest exclusives running on eg Pico headsets. Heres a website which tracks the working ones btw: https://ppdata.uk/?tab=OVR+Ports&sort=Updates&limit=20&page=1
But i know a … friend who told me that some of these needed some very heavy lifting on top of the already heavy lifting the dev of the porting tool did to get running.
Would be a rather stupid move of Valve if they provided all the means to just pirate Quest games on the Frame. They want to make it as easy for devs to port their games to the Frame. But thats it.
But yeah, the seafaring community will probably find ways to port the quest games unofficially rather fast since the ground work is already done.